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Interpreting the debugview output

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IS 300_M

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Could somebody please post an explination as to what each variable that debugview outputs represents? I remember doom9 once did this for Nandub a while ago explaining what each set of numbers represented.

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Message # 1 02.12.21 - 17:19:51
RE: Interpreting the debugview output

Spencer

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well i'm no expert on this, but i'm pretty sure i can tell you what the second pass variables are: Code:

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Message # 2 02.12.21 - 17:28:27
RE: Interpreting the debugview output

Reed Hunt

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What does a line like this mean: [3020] P-frame quantizer prevented from rising too steeply And could you explain the overflow a bit more, I'm still sorta confused about it.

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Message # 3 02.12.21 - 17:35:11
RE: Interpreting the debugview output

BlownM3

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I see, thanks. Can you please elaborate a bit more on the overflow?

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Message # 4 02.12.21 - 17:46:21
RE: Interpreting the debugview output

gerry_miranda

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And these too please: [3020] avg scaled framesize:3565 I assume that is self-explanitory, but is that just the scale, or after the quantizer used also? [3020] bias bonus:499 bytes bias bonus is adding 499 bytes per frame? [3020] quant:2 threshold at 331 : -90 percent what is the threshold representing? and what is the percentage representing and why is it a negative value?

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Message # 5 02.12.21 - 17:57:06
RE: Interpreting the debugview output

BRUNO

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Hmm... Never really seen those before.

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Message # 6 02.12.21 - 18:08:19
RE: Interpreting the debugview output

Southern Bimmer

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They actually pop up as the very first lines when debugview starts grabbing the input. Scroll up to the very beginning in debugview.

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Message # 7 02.12.21 - 18:13:38
RE: Interpreting the debugview output

TiChick

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Registration: 07.30.2001

Could -h or moonwalker please help out in explaining those please.

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Message # 8 02.12.21 - 18:22:19
RE: Interpreting the debugview output

KmanM3

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Could somebody please post an explination as to what each variable that debugview outputs represents? I remember doom9 once did this for Nandub a while ago explaining what each set of numbers represented. I know you were interested in the thresholding output from the PM (not sure what else there is) - can't tell you unfortunately because I can neither use xvid.dll nor browse the source on this computer (doh). Perhaps in a couple weeks when my travelling slows down. -h

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Message # 9 02.12.21 - 18:33:31
RE: Interpreting the debugview output
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